Sunday, March 23, 2008

Lost work by Reset Couture

Here are some photos that I found online of a coat project by Reset Couture from 2004 that I modeled for. The images are abit small because the originals were on my computer that was stolen.

, Reset Couture, 2004.
More info on her soon..

Thursday, March 20, 2008

Lost Video Stills

These are some stills I just stumbled across from a video that I made with Brinton and Brannan Holland in 2007. I posted the one time here, but they have been deleted somehow.
Playing Wii Tennis in the forest, projected out of the back of a Jeep onto the side of a hill. I don't think we made a title for it...

Wednesday, March 19, 2008

Golden Cubes Pyramid @ Dain Oh's House

Made from chicken stock cubes while cooking

Monday, March 17, 2008

Egypt Was a Test, 2008

Installation @ The Mattress Factory. By, Matt Barton and Jacob Ciocci

Thursday, March 13, 2008

pa 201

I am in Pennsylvania right now. I think that where I am at in the world in someways changes the way that I browse.
I will be back in Chicago on Caturday evening. Here are some photos from my trip.

Monday, March 10, 2008

More landscape possibilities

By Michaela Thelenov√°, from the series Landscapes, 2005.




Sunday, March 09, 2008

Illustration from IILWY

Acool illustration by Roger Gordon for an game

IILWY profile

Here is my response for the same game..

New Work by Reset Couture

More photos here.

Friday, March 07, 2008

Range versus Depth

In video games there are two ways to describe emotion. The first is Range. Range describes the types of emotions that the video game may evoke. The second is depth. Depth is to what extent an emotion has a lasting impact. Often video game designers sacrifice range for depth. There should be a chart for this.

Halo has depth, but no range

Cloud sacrifices some depth in exchange for range

Thursday, March 06, 2008

Blinking Building

@ White Cube, by Cerith Wyn Evans, 2007
via: Dain Oh

Monday, March 03, 2008

Amanda Baggs on Rules for Interaction


The "29th February" was a show part of this. Curated by Sara Weis

It was pretty cool, I didn't really get to talk to the curator much because alot of things were running behind and she seemed kind of stressed out. But she was very nice when I did get her sit and talk for a few minutes. Some of Rafael Rozendaal's flash works were not working on the computer too. Mai Ueda described Neen as a strawberry fart (or something close to that). Daniel Roe came and he was really happy because the space for the show reminded him of New York City. It is nice to have a properly run independent gallery in downtown Chicago. Ithink it was one of the better shows that I have been to here...

Here are some pictures.

"Video game green" color for the carpet

The set-up

A series of razzle dazzle tubes.

A poster made for the show by Nikola Tosic

A tree floating in a box

"Watercouleur Park", by Qubo Gas with a virus scan running over top of it

A demo of, by Sinem Erkas

A demo of Stripper2, by Mai Ueda

Skype chat with Angelo Plessas

Nikola reads some poetry

Dan Roe tips the bar with Indian currency

The Neen Manifesto folded into a paper airplane

Sophie paints a picture, and fails it. twice

The aftermath of another performance

Dain Oh and Dan Roe