Wednesday, March 19, 2008

Golden Cubes Pyramid @ Dain Oh's House




Made from chicken stock cubes while cooking

Monday, March 17, 2008

Egypt Was a Test, 2008


Installation @ The Mattress Factory. By, Matt Barton and Jacob Ciocci

Thursday, March 13, 2008

pa 201

I am in Pennsylvania right now. I think that where I am at in the world in someways changes the way that I browse.
I will be back in Chicago on Caturday evening. Here are some photos from my trip.









Monday, March 10, 2008

More landscape possibilities

By Michaela Thelenová, from the series Landscapes, 2005.


Rainbow


Meadow


Clouds

Sunday, March 09, 2008

Illustration from IILWY


Acool illustration by Roger Gordon for an Iminlikewithyou.com game

IILWY profile

Here is my response for the same game..

New Work by Reset Couture





More photos here.

Friday, March 07, 2008

Range versus Depth

In video games there are two ways to describe emotion. The first is Range. Range describes the types of emotions that the video game may evoke. The second is depth. Depth is to what extent an emotion has a lasting impact. Often video game designers sacrifice range for depth. There should be a chart for this.


Halo has depth, but no range


Cloud sacrifices some depth in exchange for range

Thursday, March 06, 2008

Blinking Building



@ White Cube, by Cerith Wyn Evans, 2007
via: Dain Oh

Monday, March 03, 2008

Amanda Baggs on Rules for Interaction



29

The "29th February" was a show part of this. Curated by Sara Weis

It was pretty cool, I didn't really get to talk to the curator much because alot of things were running behind and she seemed kind of stressed out. But she was very nice when I did get her sit and talk for a few minutes. Some of Rafael Rozendaal's flash works were not working on the computer too. Mai Ueda described Neen as a strawberry fart (or something close to that). Daniel Roe came and he was really happy because the space for the show reminded him of New York City. It is nice to have a properly run independent gallery in downtown Chicago. Ithink it was one of the better shows that I have been to here...

Here are some pictures.


"Video game green" color for the carpet


The set-up


A series of razzle dazzle tubes.


A poster made for the show by Nikola Tosic


A tree floating in a box


"Watercouleur Park", by Qubo Gas with a virus scan running over top of it


A demo of Stringtheories.org, by Sinem Erkas


A demo of Stripper2, by Mai Ueda


Skype chat with Angelo Plessas


Nikola reads some poetry


Dan Roe tips the bar with Indian currency


The Neen Manifesto folded into a paper airplane


Sophie paints a picture, and fails it. twice


The aftermath of another performance


Dain Oh and Dan Roe

Friday, February 29, 2008

29

Today is that day that I always forget about. I really cannot remember any of the other ones like it, but I now have a friend whose birthday is today. "Happy Birthday Wendy!"

Also here is a poster that Nikola Tosic made for a show that takes place today.


Here you can buy this and more of his posters which are very funny I think.
edit: also her is a link to the show, and here.

I have invited some of the links on the left to attend, I don't know if they will show up though :-PP Maybe if there are cool things to take pictures of I will blog it tomorrow.. until then I will continue to restore my music collection to its previous glory..

Thursday, February 28, 2008

A nice point from Jane McGonigal

"[...] it’s easier to optimize experience in a world entirely of our own making. The fact is the real world is too f’ed up, it’s too broken, we don’t want to deal with it. So right now, pretty much every one of our games works better than reality, because we are the best designers of human experience [...]" Jane McGonigal, at GDC Rant 2008

I don't so much agree with her notion that it is up to the game designers to fix the real world, but I imagine that research that they had developed would help if someone were to make such an undertaking.

Wednesday, February 27, 2008

Fanboi

I found this artist thismorning via Artcal that I think is a good video game artist working outside of the Internet.
Robert Barta:


"Falling in Love with You", 2007.


"Breathing Under the Water", 2008.

New Site

www.natehitchcock.com

Planned Failure


"Challenging my Laptop to a Chess Match", 2007, by Nathaniel Katz
(found at vvork)

Monday, February 25, 2008

Logoscape Studies #2 and #3


#2


#3

Sunday, February 24, 2008

Icicle Inn

I have always wanted to vacation at Icicle Inn since I was little (a location in Final Fantasy 7).
Here is what it looks like in real life.


IRL, in FF7

Saturday, February 23, 2008

Lost Vienna Picture



Myself, Rowynn Michelle, Angel Otero, Auden, and Chadwick Gibson.

Someone just posted on Facebook :-PP

Monday, February 18, 2008

Note to Self

Note to self: Read about Casual Games.

Being casual and gaming are both good things.

Thursday, February 14, 2008

The Semiotic Square of Everything



Ball point pen on Hello Kittty paper, 2007.

New Drawings

They aren't actually new but I just found the jpgs. All graphite on standard printer paper: 8.5*11 inches. Click for larger images.


From Google Maps Street View


Landscapes


Waiting

Wednesday, February 13, 2008

Moar Phone Drawings

Here are some more phone drawings..
Also working a new project :-DD





Monday, February 11, 2008

Henry and Kurt



In the book, The Anthropology of Experience, Frederick Turner compares Thoreau to Godel.